Exit 6
A downloadable game for Windows
Exit 6
You are a test subject who was experimented on to transform into animals. You have new abilities, but will you be able to escape from the laboratory?
Unleash the power of new shapes and learn new abilities! Complete 6 levels, each with new mechanics and a new animal! Learn to combine different shapes to reach the final goal!
6 types of shapes!
Human • Just run and jump
Mouse• Small, but nimble and you can’t jump
Frog • ONLY ONLY ONLY Jumping
Monkey • Climb walls and jump on them
Mole • Pass through special blocks
Fish • Swim
Can you find the "Exit"?
Credits
CyberBulliyng • programmer, game designer, sound&music designer
Siv • pixel artist, game designer
About
The game was made in about a week for 1-BIT JAM #3 (04.04.2024 - 20.04.2024).
Topic: Transformation, 1-BIT.
Have a good game!
Updated | 13 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 2.5 out of 5 stars (2 total ratings) |
Authors | siv, CyberBulliyng |
Genre | Platformer |
Tags | 1-bit, 2D, Atmospheric, Cute, Pixel Art, Retro, Short, Singleplayer, Unity |
Comments
Log in with itch.io to leave a comment.
I really like it, especially considering the constraints and time limitations from being made for a game jam.
The core mechanic is fun - this could easily be expanded upon, making a more non-linear experience. Something like a Metroidvania for example, unlocking animal forms that give access to new areas, could work well.
The sprites are adorable, and very well done, with a good grasp on how to make them look good with a single color.
As for negative points - as can be expected, there is some stuff that could be polished, of course. I would have loved proper controller support, e.g. having the shoulder buttons switch between animal forms. Also, I had some frustrating moments when switching animal forms resulted in slipping from edges. Making sure the collision boxes of the animal forms don't conflict when switching between them could be a good addition. I personally think that the difficulty spikes a bit early, with precision platforming being demanded early on - although that too is understandable with the short dev time and short amount of levels overall (hard to pace difficulty if there aren't enough levels for pacing)
There were also some rendering errors for me, with glitchy lines appearing every now and then while scrolling. I cannot be certain, however, if this is maybe caused by me running it in wine under Linux.
Overall, I really enjoyed it, a fun 20 minutes that I don't regret (:
Thank you very much for your feedback! I agree with you, the game has some shortcomings, but we tried hard!
love it!
Thank you!!! ^^